"It's a huge change for us and our existing player base in terms of the way we provide content," says lead designer David Osborne. "We are utilized to drip-feeding great, additive pieces of articles each week, but this is all about bringing all that together to provide players something they really can immerse themselves - a long-form story, a great deal of skilling and combat content,rs 3 gold a growth to a level cap - all of the things you'd want or expect in a growth ."

"It is us moving into the box set mentality," explains product proprietor Joseph Redstall,"we did these surveys annually and we spoke about the cadence of upgrades and it was working fine for us. We could do sizeable chunks of content every 2 months, but we can not do up to this."

Menaphos can also be a chance to bring prospective players to the fold with a more packaged chunk of material. A new map, new quests, new lootnew systems, and an elongated skill cap - all under a single release date. Menaphos is all about developing a critical mass of things for existing, lapsed, and new gamers to gravitate towards, which could make the choice easier for people who are on the fence about if or when to dive in.

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