Always has been and always should be RuneScape gold. And like everything in life there ought to be risk versus reward. At this time there's rewards that are enormous and minimal risk. And if you read the entire blog you'd observe the fee's are not even that egregious, they're quite well balanced - For instance someone in 1.5b gear having to pay the max 500k is not likely to notice it like a newbie in 500k gear paying 10k. Having no death punishment is just like having participation awards. There's motivation or no push to be the best because you're going to be rewarded anyway. What is a game without a struggle.
The part where they explained that the more you die, the longer you have to pay. At Zulrah. 300k? I must pay 300k to get shit you design for RuneScape gamers to die at many times? Alright, fine. Insert the passing mechanics, simply don't create any bosses that can 1 hit one if your game lags for just a small bit and make Zulrah not fucked with all these rotations that RuneScape players have to memorise and learn. I'm okay with RagScape but they added because the death mechanics were changed if Jagex wants to go this course they must rebalance the additional content. Nightmare is done but the content that was earlier? Not too much.
I'm not maximum. RuneScape game will not die either. I for the rework RuneScape sport would be to bubble wrapped and RuneScape players have become so frightened. I'd agree shouldn't be a permenant thing maybe the initial 50 kills, although there has to be some softening when it comes to high risk areas like vork with its 1 strike mechanic. Like you should since its just oh I died oh well most deaths are from complacency you are not focusing.. If I die to buy OSRS gold rune dragons its since I walked away from my computer... RuneScape game is actuallyn't that punishing in most cases you are simply care less in the vast majority of them.
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