Note that every path also includes a huge damage spell Kamas Dofus Retro that casters can use to inflict harm on themselves if they cast it upon themselves or are inside its area of effect. These spells allow Sacriers to intentionally lower their Vitality in order to increase their Suffering, but also to raise the damage due to the spell they utilize, for the current turn and the subsequent one. This provides Sacriers a burst ability and a way to manipulate their Vitality, however at the cost of exposing themselves into an opponent's burst, since they will have to continue to inflict damage on themselves if they want to maintain the damage increase for the given spell.A number of all-new spells will also be making their appearance, but we won't state anything about them so that you can have the pleasure of discovering them in-game!

"Animal Transformation When Osamodas reach the fourth largest charge in a household, they transform. If they're within two cells of him or one of the Summons when this occurs, the allies of the Osamodas gain a bonus based on the creature family of that transformation. For the last hour ive find anything. Even in-game numbers and its random letters where the buff should be. I know that it's a beta but theres a lot of info missing.

I really like what Shadowofdeath is stating. These days playing on the beta, the blood piles takes way to long to use and felt unworthy. I feel like the spells that dmg we should be given a stack of bleeding by ourselves and spells use the stacks for a larger effect such as the coagulation that is brand new up. Adding in a mechanic for just 2 spells that utilize that mechanic is idiotic. None of cheap Dofus Kamas our other spells interact with bleeding so whats the point.Having more charms which can either give or use up the bleeding stacks would cause more compelling game play and much more choices. Either using up blood piles do much more harm to survive or have better map manipulation or to heal up.