For me it was both lol. Made my first accounts and RS gold walked up to Varrock and expired to wizards. Freaked out that I had lost everything I had and decided it would be easier to just make another account, so that I went and did another direction toward Falador and died to highwayman lol. So that one lived and made a third account, and I did the same thing again and is currently my chief! Lol I died to the Wizards and chose to make a brand new account. Somehow losing my crappy assortment of bronze-steel equipment, runes, and 1k money stack seemed like far too large a set-back to overcome.

I didn't have that since I'd just left tut island. I literally just had all of the shit you leave tut island with inside my backpack and felt just like using actually zero gp or tools or anything to begin with was enough of a setback that it was simpler to simply start over. I don't even believe that was an incorrect choice. If I had my existing degree of knowledge then convinced it'd be simple to work around that, but knowing virtually nothing about RuneScape, I do think it would've taken me more time to make the bare essentials back than to simply create a new account.

I'm loving all people reminiscing on those old times. It is so fun to hear all the stories and laugh at stuff like this that used to occur for me as a kid too. I started having fun again because I stopped doing maximum efficiency. When I get sick of something I just go do something else instead. People pushing max efficiency down the throat of others for years truly ruined RuneScape for some. RS was the greatest when we were all just messing around.

Ya know, the most fun I had in RuneScape wasn't when my pals and I played together. It had been when Gielinor felt huge, and exploring was exciting. I remember how cool I thought it was when I saw someone with gear I had never seen, or found Seer's Village for the first time. I really don't play much anymore, but once I do, the world feels small, and such as it has lost all its magic. I hate growing up.Kinda wish they'd increase the size of earth by a factor of four or so, and only space out the towns and villages so they appear distant to each other. There are not many places left that do not feel bloated. "Leaving the city of Falador on my trek into the next village!" (takes five steps)"And here we're in Taverly!"

You believe you want this, but frankly it would be awful game design. The entire world would be big, but vacant. It's much better to create worlds where gamers encounter many things than creating a massive world with big areas of nothing. If you're really honest: how many times are you utilizing the pottery wheels in barbarian village. How many times would you mine for funds in al karidh. How many times can you see with mudskipper point. Or do willows cut on? Or hoe frequently do you stumble from the draynor sewers? People are condensed into the areas generally, although the world is actually large. Then that everybody is not there Otherwise to runescape 2007 gold your xp.