That is my third blog about the Evolution of Combat, and OSRS gold my hands are literally shaking while I compose. The excitement here in the office enclosing the imminent beta launching could be sensed in the air. It's actually quite something; we've had people in most weekend analyzing, prodding and poking the beta worlds, and a number of the PvP battles have been epic!

Anyhow, on with this blog! Last time, I began to dissect a few of the challenges we've set ourselves to resolve with the Evolution of Combat. 1 WEEK! OMG! Near the end of the website, I would also like to talk about the Grand Exchange as well as the price of items, and attempt to address a few of the concerns that you might have regarding the market value of your gear.

Making battle easier to access By now you should have seen all sorts of information regarding the activity bar and how you will have the ability to construct your own set of switches for key combat attributes. Importantly, you'll also be able to map each on-screen button to your own keyboard. . .pretty much anything, actually. Food you eat through the activity bar will keep removing food from the inventory until you are out of that food type; same with potions. We are totally redesigning the spell book too, making it much simpler to work with, and adding combat-specific abilities to their own ability book!

We've also enhanced the display of weapon stats. When you mouse-over a bit of gear, you're going to find a tooltip that will tell you its stats, also certainly will colour-code any increases or decreases to your battle statistics - very convenient when dealing with new equipment. We're also altering the way that battle levels are calculated. We're scrapping the current 138 max design and replacing it with a calculation that is far easier to understand: X + Defence level +2 = your Combat level.

This produces the new max combat level 200! We are making this change purely because working out your Combat level is, at present, complex and confusing, for new and seasoned players alike. We are removing any impact on your Combat level from Prayer, Summoning and Constitution levels. While they do have a very clear and desired result, trying to Old School RuneScape Gold represent that at the Combat level calculation is complex and isn't really necessary. Encouraging challenging struggles.