There have been lots of questions surrounding Phantasy Star Online 2: New Genesis. It is a strange new hybrid of game and PSO2 Meseta growth coming next season, and a few of its important features are able to transfer characters between matches. This has many gamers wondering how it'll work and what will or will not be coming over together. Sega recently released an FAQ to tackle these questions regarding the new sport, and it explained some things about transfers. Here's what we learned.

First, while many things will be transferable in the present game New Genesis, the reverse will frequently not be accurate. There will be new items, emotes, outfits and other things coming to PSO2: NGS which are not from the current game and won't be transferable. It's been said that new and old body cosmetics cannot be equipped collectively. This is probably because both games are receiving graphical upgrades, but character models will be different and"morph" depending on what game a body decorative is from. The majority of your cosmetics collection from CAST components, outfits, hair and accessories carry over to New Genesis though.

Storage will not be a big issue to your extensive collection. Storage information (even growth slots) will be shared between matches, and items from PSO2 can be retrieved as long as they also exist in New Genesis. Meseta will not be transferable, and a brand new currency will be released instead. Sega has stated there won't be Alliance Quarters, Tree or Storage but Alliance Chat will cross games. It seems like Alliances are getting a downgrade, but we still don't know too much about it however. Whisper and Group chats will even function between games.

As for other currencies, just Arks Cash and cheap Phantasy Star Online 2 Meseta Star Gems will work between games because they can both bought with real cash. FUN and other monies (probably things such as badges) will not be transferable, as New Genesis will most likely have new ones in place similar to Meseta. This is a good design option since it puts everyone at an even level when beginning the match.