Are you going to be able to Phantasy Star Online 2 Meseta move your character from ship to ship, in case your buddies are on a different boat than you? It is not possible right now, but we have heard this request from others, as well, and it's something we anticipate rolling out. It's possible currently in Japan, but even in Japan, you may only move servers or transfer data once every week during maintenance. There is a specific window and frequency at which you may accomplish this, and that is going to stay the exact same for the North American region as well. When the first PSO came out, online games weren't really established yet. PSO changed all that. Together with PSO two, playing games on line now is practically the norm, so now that you did the hard work in pioneering things 20 years ago, you could really focus on the design of this sport. What were the design priorities for PSO 2? The very first thing that we expanded in PSO 2 was at the character creation system which wasn't previously possible in MMOs. The following focus was that we wanted to create it easily accessible to gamers as you can. As mentioned earlier, as there are a great deal of solo players in the sport, we wanted to make the communication features as seamless as possible so that gamers could join other players with ease without having to devote a lot of time gathering a celebration. In PSO two, we've established a"party area" in which you can just combine parties in advance without the downtime spent organizing a group which you may have experienced with the first game.

Are you planning any PSO 2-related merchandise or bodily variations to the West? Not currently, but if there's a demand for this, that might change. And if we arrange offline events and we want to get a merch table, we might look at making merch for something like this. There is not really a channel or a way for selling merchandise, but that may change in the future so that we can market our Japanese merchandise to our own North American users. You have done the Xbox cooperation, where gamers can recreate an Xbox-branded T-shirt in-game. Presumably you've got more crossover content intended like this?

Did that create a lot of work for the development team?

It was not a lot of work, but the group was amazed by how amazing the improvements made the game look. Can it be useful to be able to develop and optimize for a fixed platform like Xbox One, instead of the myriad permutations that gambling PCs could present? For the Japanese version it turned out to be a multiplatform release, on PC and PS4, so PSO two was optimized to offer the best results irrespective of cheap PSO2 Meseta which stage you're playing on. The focus has been more on how to bring out the strengths of this system.