I started away snaring birds at the OSRS gold south, then moved onto butterflies and hedgehog-like creatures known as kebbits in northern plains, until I could eventually hunt little volatile raccoons called chinchompas, that can be highly prized on Runescape's auction house, the Grand Exchange. As my Hunter degree improved, I had to make an increasing number of expertise to reach another level, so I looked forward to unlocking new, quicker ways to train, like going from gray to red chinchompas.

Mastering chinchompas was particularly interesting because I opted to search utilizing a form of animation cancelling called three-ticking. I will spare you the particulars --just know that by putting in more effort and getting down some time, you can shorten the time necessary to complete certain actions by tricking the Cheap Runescape gold match engine into overriding a very long animation with a brief one. Old School Runescape is still using the identical engine from 11 years back, and also this animation suggestion is only one of several ways players've pushed it to its limits. Veteran players have figured out how to do all kinds of things Jagex never really planned , from multiplying animations to cheesing AI.

I spent more time Hunter than any other abilities, but they all follow roughly the exact same pattern. They're like a tug-of-war using the game itself: as amounts start to need more expertise, you learn more efficient methods to train. As grindy as Runescape is, provided that you feel like you're about keeping up with all the ever-lengthening EXP bar, and so long as you have a clear goal in sight, it's never too daunting. But many abilities tack disappointingly early on. The EXP bar keeps getting bigger but there's nothing new to do in sight, and that's where leveling skills begins to get boring.


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