While this improved the PoE currency boredom problem of folks playing the same areas repeatedly, it created an entirely new problem that we hadn't seen before: articles difficulty entitlement. It was rather frustrating, watching people intentionally sabotage their own progression and then getting mad about it. Eventually we realised that the fact: the game layout was to blame and had to change. We needed to locate a system that made players feel good about enjoying at the right level for their own progression.

Concept Art in War for the Atlas

Among the most interesting thing for a lot of fans is to see that the concept art that developers begin with and to buy poe chaos orbs compare it to how it ultimately ends up when launched. The PoE website has another series of pictures from the art group to show off things which is located in Atlas Supporter Packs, Elder layout and special items. You can check it all out here.

The Fire & Ice Mystery Box

The concept with this new Mystery Box was to build on the success of the earlier-released Chaos & Order Mystery Box. To this end, GGG determined on "another dual themed box", this time (obviously) ice and fire. The article starts with a discussion about designing a dual-themed armor set being a challenge that moved through many iterations before the final layout was discovered.