In terms of support systems, the status-clearing Rally Cry can occasionally be helpful in co-ordinated drama, but Anthem Leveling Goal Beacon, which causes a goal to take more damage from all sources, is always helpful, and ought to become your default support system. An enemy that is tagged with Target Beacon and Acid will be taking a lot of harm from your own teammates.

Activate this to do harm to enormous bosses that would otherwise swat you down, or use it in order to escape a certain death situation. The super recharges pretty fast, so don't be shy about using it to chew through a challenging mob. It will burst Epic and Legendary enemies down in short order.

Combos are so strong in Anthem that it's difficult to buy Anthem Leveling justify taking an ability that isn't a primer or a detonator, which is sad news for a number of the Interceptor's strikes. I have listed them about with detonators and primers towards the surface of the list, in order of usefulness.

Be aware that as I write this several of the art descriptions that you see in the Forge are incorrect, and do not correctly display which abilities are primers and detonators. There's a chance you might see some drops on abilities that make them more workable than they seem. Bomb: A primer that deals inflicts the Acid status effect and Acid damage. Very effective against large groups of enemies that are feeble. Hold down the button to get an aiming reticule which will show you where the bomb will land.