Each faction will react to the players' actions and will strive to take over the city. That means attacking factions, taking more foundations, establishing strongholds, executing individuals that are random in the streets warring with all the other factions. "After a participant strikes level 30, has completed all of the assignments, completed the campaign, the side missions, helped all of the civilians, what's next?" Spier said. "The game does not stop there. As you step into the end game, enemy strongholds show themselves. They need to be defeated. There is also all kinds of living world action."

The end game also opens up three new specializations for players' characters.On the outside, these specializations simply deliver a new, powerful weapon, but each also opens up a bunch of perks which may be utilized to The Division 2 Phoenix Credits modify the weapons along with a brand-new skill tree.The survivalist brings with it a crossbow that shoots arrows that are explosive. The sharpshooter provides a special .50-caliber rifle, and also the demolitionist includes a grenade launcher.The idea is that over time gamers will unlock all three specializations and be able to switch between them. Along with the game still has it's style.

While Red Storm Entertainment -- as with all the other groups working on the game -- had a hand in several of facets of"The Division 2's" advancement, their chief focus was on organized the Dark Zones where that mode chooses place.

And Red Storm had their work cut out for them.Only about 30 percent of"Division" players engage in the PVP Dark Zone, according to the The Division 2 Credits data pulled out of the game, Spier said. So they knew they had to make some changes to make that element of drama more engaging.By pulling data in the match and looking at the impact some live-tuning had to the drama at the first"Division," the group came up with some variant certain ideas.