There is no defined campaign or primary plot in Runescape. Instead, its world is fleshed out through quests that are structured like stories. Runescape's quests aren't disposable jobs like the fetch quests that you pick up from Cheap Runescape gold arbitrary NPCs in many MMOs--at least, the majority of them are not. They are loaded with branching dialogue, unique puzzles and endearingly janky cutscenes. In 1 quest, by building a research tower I unwittingly helped a bunch of researchers develop a homunculus, and then I had to calm the perplexed, malformed being I'd helped create. In another, I uncovered a fraudulent plague a king had employed to quarantine half his kingdom in order to cover up some demonic transactions. Recipe for Disaster is about rescuing committee members from the Culinaromancer, a highly effective food magician, by consuming them their favored dish.

I'm glad I did, since Runescape is a really funny game. It has got a wonderful, dry British humor for it, and it's not afraid to be silly. In 1 afternoon, I assisted King Arthur and his knights (who had been on vacation in Runescape) recover the holy grail, infiltrated a fighter kingdom by disguising myself as a gorilla, and helped bickering goblin leaders pick out a brand new wardrobe for their tribe.

I especially love the way quests compose your personality. It's funny seeing your avatar react wildly once you choose a relatively tame dialogue option. Following an immortal gypsy explained that the whole world would implode if I didn't finish a quest, my personality exclaimed"Not the whole world! That's where I keep my stuff!" In runescape accounts for sale case you mess up a dialog you can just try it again, so I stated every line available whenever possible just to watch unique conversations perform.