I spent time Hunter than any other abilities, but they all follow the exact same pattern. They are just like a tug-of-war with the Cheap OSRS gold game itself: as levels start to need more experience, you learn more effective ways to train. As grindy as Runescape is, as long as you really feel like you're about keeping up with the ever-lengthening EXP bar, and as long as you have a very clear target in sight, it is never too daunting. But many skills plateau disappointingly early on. The defibrillating shock of unlocking a new training method becomes painfully infrequent.

I know from experience that it only gets worse when skills reach the 90s, where a single level can take dozens of hours of the same activity. The EXP pub keeps getting larger but there's nothing new to do in sight, which is where leveling skills starts to get boring.

I found the crafting skills particularly dull. To how to get money on old school runescape train Herblore, for instance, you withdraw inventory following inventory of herbs and water from your storage, you then just watch your character combine them. It's a slow process which never meaningfully affects, because unlike putting different traps in Hunter, no matter what potion you're making, you're always doing the same thing. These kinds of abilities are at their worst when you're losing money on the offer. They feel like a second task you have to pay for.

Various other abilities, such as Agility, feel incongruous. Agility enables you to access time-saving shortcuts around the Earth, however you train it by running circles around rote obstacle courses. Agility is lively and beneficial in action, but training it is a chore that is completely divorced from what you actually use the skill for.