The spells scaling with damage/healing power was nicely described on the patch that introduced limits to bonus obtained based on wow classic gold
spell cast duration and rank (to prevent rank 1 spells OP which were being abused by casters turning out higher in DPS/HPS and more mana efficient than top rankings ).

The incentives are added to the amount of the spell elements and not to each aspect individually. Regrowth would according to this patch explanation actually not obtain all bonus as it was a quick cast spell (100% incentive had been implemented only to spells with a cast period of 3.5 secs or without talents). Each element will be buffed with the portion of the bonus proportional to the percentage the element represented of the effect of the spell.


Whether it did pile or maybe not. It nethergarde wow gold
was great either way with equipment. I'd stack the greens that had only + healing for some dungeons or merely to mess around. It did seem like a gap was made by those in particular for hots like rejuvenation and regrowth. Haste spirit, and crit fixes because it had been the single stat of treats though sporting those greens restricted my int. And for many serious things

I wore the epics which were more balanced.Great video and well researched. It's really funny the"NO CHANGES TO CLASSIC!! 11!" Purist crowd have been enjoying a changed version of WoW Classic this entire time! I can not wait to find the complaints from those who are currently expecting it to be like servers.