The difference is all the time.

GGG has become patching these new leagues faster and faster it appears to be since Harbinger, and I can't visualize another team that will it like this.

It's great. The lack of hubris to present the mmoah.com community 'fun' as opposed to rigidly adhering to the drawing room script for league mechanics and tuning is refreshing too.

TY Chris and team.


The changes to Sulphite will hopefully encourage delve-map-delve play patterns, yet not force individuals push to high tier maps simply to enjoy delve league.

I, first, liked that you just got a different Path of Exile Mine whenever you started a fresh character. You got new opportunities and every character got an exceptional delve experience.

Also, I'm a bit worried that it might make delve less complicated by letting you swap characters for bosses and pushing and stuff, then go back in a speedy character to accomplish side areas, meaning individuals don't have to make Cheap POE Orbs selecting either going deep or searching fast.

(note: I'm bads so I'm not even at depth 100 yet >.< maybe these concerns don't hold down deep?)


Happy with a lot of of these modifications to theory (used we'll see), apart from the no sulphite sharing between characters.