Old School Runescape might just have roughly 25,000 players at any given instant - hardly a scratch on the amounts it used to OSRS gold achieve in 2006 - but its players have known the game for years. They've decade-old friendships , they know where to hang out, the way to interact and almost every talking point the match and its particular history has ever produced.

Conversely, lots of the inhabitants of Runescape, myself included, are returning players or total newcomers. They ramble past each other without laughing, don't all converge in the same areas for no reason or attend pretend parties in vacant attics... they just get on with enjoying the match.

Runescape is best experienced as a never-ending RPG. You will find online experiences to be had there, but the ones I played through were more structured and curated than anything in Old School Runescape. My memories of Runescape in 2006 entirely revolve around interacting with others.

I was scammed or lured into PvP zones and murdered almost daily since I had been promised some talent from a top level player, but as frequently as players exploited my ignorance there were also countless times they offered to buy runescape gold assist me, taking me under their wing into testing boss fights or giving me free gear.

They made the enormous, sprawling Stronghold of Security and stuffed it with exceptional rewards simply to teach players about internet security, they eliminated free trade to stop new players getting conned into unfair prices, and made it so players can only lose a little bit of loot upon dying at the Wilderness.