Mainly number of strikes per second, the problem to restrain them, advantages which other courses don't have, etc.. However, a huge part of the community makes the decision to choose numbers of strikes per seconds or classes being at very top of DPS chart (NW as example, NL can be great but much less ) and much MaplestoryM Mesos.

Or if minimum damage is good but the timer if too large, it makes bosses too simple to solo at certain points. And don't forget after years of presence of MapleStory, it's far too simple to acquire damage with all these attributes which is cool.

However there are a couple stuffs that don't assist either and is an issue for FM market as instance, in my opinion. The fact it exists instance drop. This instanced fall system pratically kills Free Market economy, because in my view end-game boss equipment prices shouldn't be this cheap particularly weapons.

Some people can say classes are unbalanced due to buy Maplestory mobile mesos fast hitter courses and we can take Dojo as example. I believe Dojo is the best example I will use here. You can see it is unfair right? Why most classes can't hit"about" same damage as a cappion fast hitter with same capital? I can certainly blame this current cap harm system.