Many of pvm-ers find Dofus Kamas themselves pressured to pvp, to get the pebbles they need for all crafts after lev to get a profession leveling process sustainable. The day will come when even remember potions will need some type of pebble accessible for kolo. The way I view it, there should be a way around it, I do not understand, like, other recipes: utilize XXX amounts of monsters resources and YYY quantity of pebbles from kolo; or use XXXXX + AAAAA quantities of creature resources rather. I talk about this when I talk out of pvp. Or why not make perhaps, and servers for pvm only, and for pvp only some for both coexisting; see where they'd be players?

What is the motivation for low lev gamers to attend koth in areas that are so large for them, they don't push / xp/ do nothing there? Not for now, anyway. There ought to be some sort of reward for attending koth ava fights. Some tokens? Some fresh pebbles? Why not? I suppose you're a new participant, are not you? You have no clue on the number of people who used to play with this game, even when they were servers, some years ago. AND YES, BACK THEN THE GAME HAD MORE GRINDING THAN IT HAS NOW. : - ) Also, maybe you'd love to visit 1.x servers? Not in a number that is small, and to which players go, because it created Ankama allow all to play with. Xx version of the game.

There are a whole lot of dungeons that are under lv100 that I'd consider game. It's not just Kardorim and dungeon. Ankama doesn't want you to stay under lv20 forever, just the oposite, the quicker you progress to decently high degree (about 100 let us say) the greater since you get enough spells for every single component which makes the game much more diverse, gives you enough utility spells that you may learn how to Kamas Dofus Retro For Sale combine for successful combos. There are still it is diverse enough also.