Oh, yeah, I completely get that! I believe that meseta pso2 the issue might be just the differences in markets ; if they are seeking to sell Japanese VA tickets only, then there's probably going to be some unpopularity with the addition of these together with AC Scratch. I feel like if they rotated them through Fresh Finds, it could be much less painful gacha encounter for everyone. I hate the fact that the AC Scratch is less then 1 percent to items that I like at this time, and I would hate to find that plummet because they stuff more into AC Scratch.

The SG remark is an older one in the 15th, with the true campaign itself being executed exactly the exact same day as the scratch. It is very unlikely that the campaign itself (and consequently the comment) was in response to the True backlash of when the SG scratch was implemented, compared to the growing concerns when seeing the SG swap store being made availabThis way the game still has the main core aspects players expect but is new and fresh at precisely the same time. I believe that it's still likely to be instanced and not open world. Gameplay shown so far has revealed 8 participant instance maxes.

This wouldn't violate current AI systems, considering the existing AI only follow your path or teleport to you if they have stuck. I am thinking it is going to be a similar system to what Dragon's Dogma Online had. The world is open and huge, but everything outside of cities was instanced. The world is huge and open, but everything outside of cities was instanced. They watered down the scaling into a formulation and changed a bunch of classes but now that it's gone I constantly want to play with it.

I would definitely adore Dragon's Dogma Online-styled encounters in Phantasy Star if because it gives us a reason to learn more about the world (or at least rapid travel to it to jump in and outside ) and to also have a challenge with the bosses and enemies.

I would imagine with the way New Genesis would possibly be balanced which hopefully every course is workable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that players could expand on and flesh out without needing to engage in things like exactly what Phantasy Star Online 2 currently has (specifically Mags determining which courses you will excel at along with your skill tree also ascertaining exactly what you gain and lose). I'd drop the whole skill tree, and the most important class/subclass system to have something like Dragon's Dogma Online failed with all the custom skills, core abilities, along with the augments with the ability to mix-and-match reinforces, that everyone unlocks core skills and has them collectively, and cheap Phantasy Star Online 2 Meseta that players set their own playstyle with their custom skills.